Age | Commit message (Collapse) | Author |
|
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
|
|
|
|
|
|
character input with Alt / Ctrl modifiers, after processing of shortcuts.
|
|
|
|
|
|
|
|
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
|
|
|
|
|
|
|
|
Rename warp mouse functions to warp_mouse
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
|
|
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
|
|
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
|
|
|
|
mouse enter+exit
|
|
|
|
|
|
|
|
allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
|
|
|
|
|
|
|
|
|
|
|
|
This fixes issue #56869.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
|
|
|
|
|
|
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
|
|
|
|
|