Age | Commit message (Collapse) | Author |
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character input with Alt / Ctrl modifiers, after processing of shortcuts.
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This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
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Rename warp mouse functions to warp_mouse
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This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
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Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
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mouse enter+exit
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allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
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This fixes issue #56869.
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Happy new year to the wonderful Godot community!
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This makes it more obvious that the setting only affects mesh LOD,
not manual (H)LOD achieved using visibility ranges.
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Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
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Physics internal process was removed by mistake, it's needed for contact
points to be updated each frame.
Fixed some multimesh parameters to allow 3D contact points to be drawn,
although it's still not working well in 3D as only some of the contact
points are drawn, and some of them keep being drawn when the number
of visible instances drops to 0 instead of hiding them all.
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