Age | Commit message (Collapse) | Author |
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(https://github.com/godotengine/godot/issues/6296).
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Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
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Viewport: Replace obsolete "windows" group calls
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Fix tooltips blinking
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- Fixes neighbour focusing event propagation not being stopped
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It happens when the viewport has WorldEnviroment child with a valid Enviroment
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This abuse of focus was the original culprit of #5354
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cases so they properly stop shortcuts if a modal window is open, closes #4848
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in the same frame, closes #3837
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parents, closes #4215
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Ping @reduz.
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Added New Listener Spatial Node.
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-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
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Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
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Moved where active tooltips are canceled to wait until the mouse actually moves off the control.
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
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-filesystem dock dnd support
-property list dnd support
-scene tree dnd support
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Fix link error when disable_3d=yes
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scene tree
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after rewrite
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Fixes #3384.
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Viewport.
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
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