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path: root/scene/main/viewport.cpp
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2022-07-28Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well.
2022-07-23Make tooltips be shown at different directions if there's not enough spaceMichael Alexsander
2022-07-18Rename Control PRESET_WIDE to PRESET_FULL_RECTFireForge
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.
2022-07-06Refactor Font configuration and import UI, and Font resources.bruvzg
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-09Remove TooltipPanel and TooltipLabelkobewi
2022-06-07Initial TAA implementationjfons
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-06Fix `Viewport.own_world_3d` documentationHaoyu Qiu
Also fixed the naming of the setter's parameter and made an `if` block straightforward.
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-17Merge pull request #61088 from groud/keep_unhandled_events_on_passRémi Verschelde
2022-05-17Keep input event as unhandled if they go through a control set to ↵Gilles Roudière
MOUSE_FILTER_PASS
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there.
2022-04-29Rename Transform2D "elements" to "columns"Aaron Franke
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-16Fix the Audio Listener 3D property not being grouped with 2D in ViewportHugo Locurcio
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.
2022-03-31Fix Drag n Drop Transform in main embedding windowMarkus Sauermann
2022-03-30Merge pull request #59308 from Sauermann/fix-viewport-warp-mouseRémi Verschelde
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Fix using Viewport::warp_mouse within ViewportsMarkus Sauermann
2022-03-28Merge pull request #59118 from Sauermann/fix-window-input-event-coordinatesRémi Verschelde
2022-03-28Merge pull request #59574 from Sauermann/proposal-rename-warp-mouseRémi Verschelde
Rename warp mouse functions to warp_mouse
2022-03-27Send Mouse Enter/Exit Notifications independently of mouse focusMarkus Sauermann
2022-03-27Rename warp mouse functions to warp_mouseMarkus Sauermann
2022-03-27Fix UI navigation with joysticksUniveous
2022-03-18Fix coordinate system for stretched viewports for subwindows.Markus Sauermann
2022-03-14Merge pull request #59099 from RandomShaper/mouse_drop_on_disableRémi Verschelde
2022-03-14Cleanup internal GUI state, if event is accepted in _input.Markus Sauermann
2022-03-13Cleanup embed subwindows getterskobewi
2022-03-13Drop mouse focus and over when gui input is globally disabledPedro J. Estébanez
2022-03-10Revert "Update mouse cursor shape after changes"Markus Sauermann
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
2022-03-09Update mouse cursor shape after changesMarkus Sauermann
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-02-25Improve popup window handling.bruvzg
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-19Update variable name to reflect usageMarkus Sauermann
2022-02-15Connect notifications from Container to ViewportMarkus Sauermann
mouse enter+exit
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-15Fix tooltip flickering in some casesHendrik Brucker
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-04[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to ↵bruvzg
allow multi-window interface in full-screen. [Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-03Merge pull request #57517 from groud/viewport_expose_gui_focusRémi Verschelde
2022-02-01Fix mouse_over not dropped when mouse leaves windowMarcel Admiraal
2022-02-01Exposes gui_release_focus and gui_get_focus_owner to ViewportGilles Roudière
2022-01-23Bring reusable variables out of while looprafallus
2022-01-23Fix mouse position not being scaled when window size is changedMarcel Admiraal