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path: root/scene/main/viewport.cpp
AgeCommit message (Expand)Author
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-20Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-11Re-implemented screen space ambient occlusionJuan Linietsky
2020-02-11Auto exposure re-implemented in VulkanJuan Linietsky
2020-02-11Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky
2020-02-11Base 3D engine done, still untested, though.Juan Linietsky
2020-02-11Vulkan/RD rasterizer now does clean exit.Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-02-11basic 2D engine is more or less working with Vulkan, including editor.Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-01-06Merge pull request #33987 from nekomatata/own-world-environmentRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-18Revert "Allow tab key to be used for shortcuts"Rémi Verschelde
2019-12-11Scroll ScrollContainer to focused childrenTomasz Chabora
2019-11-29Viewport environment is updated properly when set to own worldPouleyKetchoupp
2019-11-20Rename External MSAA to AndroidVR MSAA on Viewport propertyvolzhs
2019-11-11Merge pull request #33518 from BastiaanOlij/msaa_ext_modesRémi Verschelde
2019-11-11Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisationBastiaan Olij
2019-11-11Merge pull request #29579 from mrcdk/fix_29575Rémi Verschelde
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
2019-11-07Merge pull request #30721 from NilsIrl/tab_keyRémi Verschelde
2019-10-23Implement game camera overrideErik
2019-10-22Fixed crashes when renaming a state in AnimationNodeStateMachineEditorPouleyKetchoupp
2019-10-05Make tooltips have the same scale as their ControlsMichael Alexsander
2019-09-26Merge branch 'master' into tab_keyNils ANDRÉ-CHANG
2019-09-25Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_c...Rémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-08Fix scrollwheel triggering focus changeEmmanuel Barroga
2019-09-02Fixed UI navigation using joy axis inputsPouleyKetchoupp
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-07-20Allow tab key to be used for shortcutsNils ANDRÉ-CHANG
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-11Fix #29478 multiple modals possibly freezeShiqing
2019-07-09Fix issue with displaying empty tooltip hintEmmanuel Barroga
2019-07-05Make 'size_override_stretch' a property in 'Viewport'Michael Alexsander Silva Dias
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
2019-07-01fix some crashesFurkan Türkal
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-06-07Drop the physics mouseover whenever a input has been handled.MrCdK
2019-05-30Merge pull request #26942 from RandomShaper/fix-vp-issuesRémi Verschelde
2019-05-13Implement ability to render viewports directly to screenclayjohn