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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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viewport.cpp
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Author
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Base 3D engine done, still untested, though.
Juan Linietsky
2020-02-11
Vulkan/RD rasterizer now does clean exit.
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
basic 2D engine is more or less working with Vulkan, including editor.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-05
Add do..while(0) wrappers to macros without one.
Marcel Admiraal
2020-01-06
Merge pull request #33987 from nekomatata/own-world-environment
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-18
Revert "Allow tab key to be used for shortcuts"
Rémi Verschelde
2019-12-11
Scroll ScrollContainer to focused children
Tomasz Chabora
2019-11-29
Viewport environment is updated properly when set to own world
PouleyKetchoupp
2019-11-20
Rename External MSAA to AndroidVR MSAA on Viewport property
volzhs
2019-11-11
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
Rémi Verschelde
2019-11-11
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
Bastiaan Olij
2019-11-11
Merge pull request #29579 from mrcdk/fix_29575
Rémi Verschelde
2019-11-08
Merge pull request #27742 from rxlecky/camera-replication
Rémi Verschelde
2019-11-07
Merge pull request #30721 from NilsIrl/tab_key
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2019-10-22
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
PouleyKetchoupp
2019-10-05
Make tooltips have the same scale as their Controls
Michael Alexsander
2019-09-26
Merge branch 'master' into tab_key
Nils ANDRÉ-CHANG
2019-09-25
Merge pull request #32047 from codecustard/fix_scrollwheel_triggering_focus_c...
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-08
Fix scrollwheel triggering focus change
Emmanuel Barroga
2019-09-02
Fixed UI navigation using joy axis inputs
PouleyKetchoupp
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-07-20
Allow tab key to be used for shortcuts
Nils ANDRÉ-CHANG
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-11
Fix #29478 multiple modals possibly freeze
Shiqing
2019-07-09
Fix issue with displaying empty tooltip hint
Emmanuel Barroga
2019-07-05
Make 'size_override_stretch' a property in 'Viewport'
Michael Alexsander Silva Dias
2019-07-01
Merge pull request #29980 from Dentrax/directed-by-qarmin
Rémi Verschelde
2019-07-01
fix some crashes
Furkan Türkal
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-20
Merge pull request #29283 from qarmin/fix_some_always_same_values
Rémi Verschelde
2019-06-20
Fix always true/false values
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-06-07
Drop the physics mouseover whenever a input has been handled.
MrCdK
2019-05-30
Merge pull request #26942 from RandomShaper/fix-vp-issues
Rémi Verschelde
2019-05-13
Implement ability to render viewports directly to screen
clayjohn
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