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path: root/scene/main/viewport.cpp
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2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-11Fix #29478 multiple modals possibly freezeShiqing
2019-07-09Fix issue with displaying empty tooltip hintEmmanuel Barroga
Closes #30448
2019-07-05Make 'size_override_stretch' a property in 'Viewport'Michael Alexsander Silva Dias
2019-07-01Merge pull request #29980 from Dentrax/directed-by-qarminRémi Verschelde
Fix some editor crashes
2019-07-01fix some crashesFurkan Türkal
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-20Merge pull request #29283 from qarmin/fix_some_always_same_valuesRémi Verschelde
Remove always true/false values
2019-06-20Fix always true/false valuesqarmin
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-30Merge pull request #26942 from RandomShaper/fix-vp-issuesRémi Verschelde
Fix Viewport and Camera issues
2019-05-13Implement ability to render viewports directly to screenclayjohn
2019-04-25Cancel tooltip when hiding the node it belongs toJames Buck
2019-04-20Fix disable_3d=yes -Wunused-variable errorsRémi Verschelde
2019-04-10Decrease the default tooltip delay to 0.5 secondsHugo Locurcio
This matches other applications' and OS' tooltip behaviors more closely.
2019-03-30Drop mouseover when mouse not in the windowPedro J. Estébanez
Not that this is critical, but it makes behavior of GUI and 2D/3D picking consistent among them. This also contributes to dropping GUI focus when the mouse leaves the window (in addition to when it loses focus).
2019-03-30Fix Viewport and Camera issuesPedro J. Estébanez
1. Consider 'own_world' as well as 'world' to stop propagating enter/exit world notifications. 2. Clean & fix handling of camera currency. This fixes some random crashes and error logs in the editor; namely - when enabling/disabling own world in a Viewport; - when switching back from a subscene displayed into a main scene's Viewport; - when exiting the editor after any of them; - memory corruption (can that explain certain other seemingly unrelated crash reports?). This also fixes situations where a Viewport and its main Camera get out of sync about which World is relevant to them.
2019-03-13Merge pull request #26484 from Andrettin/Configurable-Tooltip-OffsetRémi Verschelde
Make the Tooltip Position Offset Configurable
2019-03-09Merge pull request #26851 from RandomShaper/fix-26460-fake-event-floodRémi Verschelde
Fix fake null-motion mouse event flood
2019-03-09Fix fake null-motion mouse event floodPedro J. Estébanez
This commit also improves a bit the code quality by making the intent of fake events (and themselves) more explicit. Fixes #26460.
2019-03-09Fixes UI navigation with joysticksGilles Roudière
2019-03-05Improve/fix pickingPedro J. Estébanez
Acknowledge mouse button events as position tellers (to make picking more solid; for instance, the touch mouse is raised with a mouse unpressed event that may have a more current position) Forget mouse position for physics if touch mouse raised (because the position known as last is no longer meaningful) Remove needless check for mouse over/exit (now there's code to inject an spurious move for cases where camera/objects have moved) Restrict 2D mouse over/exit to mouse events (including emulated from touch; true touches shouldn't trigger the signals) Fixes #26460.
2019-03-04Update focus mask only if there is a focused control, fixes #26524Juan Linietsky
2019-03-02hide hdr and shadow_contact in gles2clayjohn
2019-03-02Made the tooltip position offset configurableAndrettin
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes ↵Juan Linietsky
#23672 Also fixed a few uninitialized memory variables.
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-14Fix possible crash with an invalid last_mouse_focus pointerMarcelo Fernandez
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-18respect mouse mode when setting enter/exit notifications and signals, fixes ↵Juan Linietsky
#19785
2019-01-14Added a flag to specify an exported node path must be supplied from scene ↵Juan Linietsky
root, fixes #24412
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-19fix near infinite loop when no previous mouse positionArjen van Staalduinen
Added physics_has_last_mousepos to better deal with situations where there is no last_mousepos
2018-12-14Fix touch release event on _gui_inputKonrad Nowakowski
2018-12-09Merge pull request #20609 from YeldhamDev/menu_hover_explicitRémi Verschelde
Make opening menus with the same parent on mouse focus explicit
2018-12-02Add missing validationsGuilherme Felipe
Add missing validations to prevent crash of multiple mouse buttons being pressed
2018-12-01Fix crash when multiple mouse buttons is pressed.Guilherme Felipe
2018-11-28Fixes crash, closes #24038Juan Linietsky
2018-11-28Improved the mouse focus system (mouse keeps focus on a control while ↵Juan Linietsky
buttons are pressed). Fixes #19154 and likely many others. WARNING: Test well in every OS, if mouse wheel events are not properly sent as pressed+unpressed pair, it will fail and break (and the OS needs to be fixed). Only tested on X11 so far.
2018-11-20Make opening menus with the same parent on mouse focus explicitMichael Alexsander Silva Dias
2018-11-19Properly handle multiple parent drag, fixes #19460Juan Linietsky
2018-11-16Do not allow controls in ignore mouse to get focus via their children, fixes ↵Juan Linietsky
#17955
2018-11-15-Send mouse motion events again to CollisionObjects (Area/Body) if they ↵Juan Linietsky
move, even if mouse does not. Fixes #16536 (likely many others should check) -Add ability for viewports to set input events as handled locally
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
Fix picking in CanvasLayer
2018-11-01Merge pull request #21962 from YeldhamDev/switch_hover_submenuJuan Linietsky
Fix MenuButton hover switching not happening with submenus open
2018-10-25Merge pull request #23091 from aaronfranke/mingw-warningsRémi Verschelde
Fix some compile warnings for Windows from Linux
2018-10-24Add some limits on the Editor SettingsSuperwaitsum
2018-10-19Fix compile warnings for Windows from LinuxAaron Franke
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.