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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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viewport.cpp
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Commit message (
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Author
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-15
Rename neighbour in Control to neighbor
Daniel Ting
2020-12-10
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-28
Merge pull request #41100 from bruvzg/ctl_text_server_interface
Rémi Verschelde
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-03
Merge pull request #39635 from Meriipu/master_nodrop
Rémi Verschelde
2020-11-03
Tooltips: Improve code clarity and docs
Rémi Verschelde
2020-10-30
Refactor pixel snapping.
reduz
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-19
Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-02
Merge pull request #42451 from Duroxxigar/rename-toplevel
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-09-29
Merge pull request #41895 from 11thPenguin/master
Rémi Verschelde
2020-09-28
Make the currently hovered control get updated on mouse-release
Meriipu
2020-09-15
Tooltip flickering and targeting fixes.
Eric M
2020-09-08
Fixed minor typo, gui_hid -> gui_hide.
Jonah Stich
2020-09-07
If the mouse is held on notification_wm_mouse_exit, do not drop focus
Meriipu
2020-08-14
Add a debanding property to Viewport
Hugo Locurcio
2020-07-27
Fix input after removing multilevel calls
George Marques
2020-07-24
Remove multilevel calls
George Marques
2020-07-02
Ensure cursor shape changes when exiting window, fixes #37724
Juan Linietsky
2020-07-02
Merge pull request #40020 from reduz/fix-tree-edit-focus
Rémi Verschelde
2020-07-01
Add ability to clamp embedded subwindows to parent, fixes #37792
Juan Linietsky
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-07-01
Ensure embedded mode works again
Juan Linietsky
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-04
doc: Sync classref with current source
Rémi Verschelde
2020-05-04
Merge pull request #37717 from qarmin/world_fix
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-20
doc: Sync classref with current source
Rémi Verschelde
2020-04-18
Change non-existent World to World3D
qarmin
2020-04-17
Update many docs with recent rendering changes
clayjohn
2020-04-14
Implement decals
Juan Linietsky
2020-04-12
Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-09
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-08
Refactored shadowmapping.
Juan Linietsky
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