Age | Commit message (Expand) | Author |
2020-04-14 | Implement decals | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij |
2020-04-08 | Refactored shadowmapping. | Juan Linietsky |
2020-04-03 | Re-expose a simplified version of the stretch properties in SubViewport | Michael Alexsander |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Fix build with disable_3d=yes, remove dependency on WorldEnvironment | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Implemented drag and drop across windows, both OS and embedded. | Juan Linietsky |
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-17 | Clarify the Viewport size warning message | Rasmus Vermeulen |
2020-03-17 | Add size warning to Viewport Node | Rasmus Vermeulen |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Re-implemented screen space ambient occlusion | Juan Linietsky |
2020-02-11 | Auto exposure re-implemented in Vulkan | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-11 | Vulkan/RD rasterizer now does clean exit. | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | basic 2D engine is more or less working with Vulkan, including editor. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-02-05 | Add do..while(0) wrappers to macros without one. | Marcel Admiraal |
2020-01-06 | Merge pull request #33987 from nekomatata/own-world-environment | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-18 | Revert "Allow tab key to be used for shortcuts" | Rémi Verschelde |
2019-12-11 | Scroll ScrollContainer to focused children | Tomasz Chabora |
2019-11-29 | Viewport environment is updated properly when set to own world | PouleyKetchoupp |
2019-11-20 | Rename External MSAA to AndroidVR MSAA on Viewport property | volzhs |
2019-11-11 | Merge pull request #33518 from BastiaanOlij/msaa_ext_modes | Rémi Verschelde |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-11-11 | Merge pull request #29579 from mrcdk/fix_29575 | Rémi Verschelde |
2019-11-08 | Merge pull request #27742 from rxlecky/camera-replication | Rémi Verschelde |
2019-11-07 | Merge pull request #30721 from NilsIrl/tab_key | Rémi Verschelde |
2019-10-23 | Implement game camera override | Erik |