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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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viewport.cpp
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Author
2021-09-16
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
Wilson E. Alvarez
2021-09-13
Merge pull request #50375 from Paulb23/code_edit_unit_tests
Rémi Verschelde
2021-09-13
Merge pull request #49063 from Calinou/remove-16x-msaa
Rémi Verschelde
2021-09-12
Fix multiple definitions of Listener2D
kobewi
2021-09-10
Clean up Viewport, remove dead code.
Max Hilbrunner
2021-09-10
Merge pull request #52431 from dozingpip/patch-1
Max Hilbrunner
2021-09-06
Remove dead code from Viewport::_gui_input_event
Pip
2021-09-01
Prevent crash on startup if no audio server
Paulb23
2021-08-31
Add Listener2D
kobewi
2021-08-28
Merge pull request #51906 from requizm/fix/49077
Michael Alexsander
2021-08-27
Do all audio mixing in the AudioServer
Ellen Poe
2021-08-26
Optionally scale 3D render content
Bastiaan Olij
2021-08-25
Remove 16× MSAA support due to driver bugs and low performance
Hugo Locurcio
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-20
Fix tooltip message working incorrectly in PopupMenu
requizm
2021-08-13
Disable Node3D when compiling without 3D and fix disable_3d option
Aaron Franke
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use the Unicode multiplication symbol where relevant
Hugo Locurcio
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-09
Added EditorCommandPalette
Bhuvan Vemula
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-27
Multiple cosmetic fixes for embedded windows
Michael Alexsander
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-22
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Merge pull request #47395 from sygi/shape_idx_collision
Hugo Locurcio
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
Fix Render Info
reduz
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-25
Remove clips_input() method and use clip_content
kobewi
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-20
Use mouse and joypad enums instead of plain integers
Aaron Franke
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-16
Refactor VisibilityNotifier3D
reduz
2021-06-16
Refactor VisibilityNotifier
reduz
2021-06-13
Fix Viewport crashes when not in tree
Haoyu Qiu
2021-06-05
Rename GI Classes
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
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