Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-15 | Expose Viewport::get_screen_transform to GDScript | Markus Sauermann | |
2022-10-14 | Always update Viewport's last_mosue_position | Markus Sauermann | |
When the mouse cursor is over a embedded Window, the Viewport's last_mouse_position did not get updated. This patch makes sure that the update happens on every InputEventMouse. Document canvas layer of embedded Windows. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-04 | Merge pull request #66869 from Sauermann/fix-transform-det-0-spam | Rémi Verschelde | |
Fix Transform2D det == 0 spam for SubViewports | |||
2022-10-04 | Fix Transform2D det == 0 spam for SubViewports | Markus Sauermann | |
2022-10-04 | Make sure to reset the tooltip of its gui_parent when the viewport is removed | Rindbee | |
2022-10-02 | Allow shortcut input to be JoypadButton. | EricEzaM | |
2022-09-28 | Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2 | Rémi Verschelde | |
Update mouse cursor shape after changes | |||
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron | |
2022-09-18 | Update mouse cursor shape after changes | Markus Sauermann | |
This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update. | |||
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek | |
2022-09-06 | Rename raise() to move_to_front() | kobewi | |
2022-09-02 | Merge pull request #64735 from KoBeWi/viewportshifter | Rémi Verschelde | |
2022-08-30 | Prevent subwindow_focused from pointing to a window that is not a subwindow | MinusKube | |
2022-08-30 | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | |
2022-08-29 | Rename `CanvasItem.update()` to `queue_redraw()` | Micky | |
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on. Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency. Just a few comments have also been changed to say "redraw". In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`. | |||
2022-08-26 | Remove Inspector tooltip hack that never actually worked | Yuri Sizov | |
2022-08-26 | Merge pull request #64574 from Begah/fix_transient_window_wrap_mouse | Rémi Verschelde | |
2022-08-25 | Merge pull request #53299 from Calinou/viewport-tweak-configuration-warning | Rémi Verschelde | |
2022-08-25 | Fix warp_mouse for transient windows, smoother mouse positioning when ↵ | MathieuRoux | |
releasing mouse for spinbox | |||
2022-08-23 | Avoid warnings about cursor shape change not supported | Pedro J. Estébanez | |
2022-08-22 | Make `_validate_property` a multilevel method | Yuri Sizov | |
2022-08-22 | Fix Viewport size change not updating textures | kobewi | |
2022-08-13 | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | |
2022-08-05 | Fix some bugs with `Window`s | Michael Alexsander | |
2022-07-28 | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | |
Mipmap LOD bias can be useful to improve the appearance of distant textures without increasing anisotropic filtering (or in situations where anisotropic filtering is not effective). `fsr_mipmap_bias` was renamed to `texture_mipmap_bias` accordingly. The property hint now allows for greater precision as well. | |||
2022-07-23 | Make tooltips be shown at different directions if there's not enough space | Michael Alexsander | |
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. | |||
2022-07-06 | Refactor Font configuration and import UI, and Font resources. | bruvzg | |
2022-06-11 | Add suffixes to all nodes and resources | FireForge | |
2022-06-09 | Remove TooltipPanel and TooltipLabel | kobewi | |
2022-06-07 | Initial TAA implementation | jfons | |
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations. | |||
2022-06-06 | Fix `Viewport.own_world_3d` documentation | Haoyu Qiu | |
Also fixed the naming of the setter's parameter and made an `if` block straightforward. | |||
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record | |
2022-05-17 | Merge pull request #61088 from groud/keep_unhandled_events_on_pass | Rémi Verschelde | |
2022-05-17 | Keep input event as unhandled if they go through a control set to ↵ | Gilles Roudière | |
MOUSE_FILTER_PASS | |||
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio | |
This results in less surprising behavior out of the box. Internal usages were modified to keep the existing behavior identical there. | |||
2022-04-29 | Tweak the Viewport configuration warning to mention 2×2 size requirement | Hugo Locurcio | |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke | |
2022-04-23 | Rename theme properties to include underscores | FireForge | |
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation | |||
2022-04-16 | Fix the Audio Listener 3D property not being grouped with 2D in Viewport | Hugo Locurcio | |
2022-04-09 | Fix 3D scaling enum size in the editor and improve descriptions | Hugo Locurcio | |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode ↵ | bruvzg | |
character input with Alt / Ctrl modifiers, after processing of shortcuts. | |||
2022-03-31 | Fix Drag n Drop Transform in main embedding window | Markus Sauermann | |
2022-03-30 | Merge pull request #59308 from Sauermann/fix-viewport-warp-mouse | Rémi Verschelde | |
2022-03-29 | Update sub-viewport canvas items to ensure oversampling is applied correctly. | bruvzg | |
2022-03-28 | String: Remove TTR and DTR defines in non-tools build | Rémi Verschelde | |
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor. |