Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-09-19 | Change return type of `get_configuration_warnings` to `PackedStringArray` | Marc Gilleron |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-09 | Add a warning for Timer nodes with very low wait times | Hugo Locurcio |
2021-07-26 | Use doubles for time everywhere in Timer/SceneTree | Aaron Franke |
2021-02-19 | doc: Sync classref with current source | Rémi Verschelde |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-04-27 | Allows setting the Timer wait_time in start method. | Anish |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-19 | is_active to is_paused | AlexHolly |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-03-31 | Now the timer could be paused | Hearto Lazor |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-05-10 | - Implemented support for fixed process on timer. Useful for cooldowns withou... | Hearto Lazor |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |