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path: root/scene/main/timer.cpp
AgeCommit message (Expand)Author
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-03-19is_active to is_pausedAlexHolly
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-03-31Now the timer could be pausedHearto Lazor
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-05-10- Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky