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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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timer.cpp
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Author
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-05
Fixer looping timer accumulation in _process
Rémi Verschelde
2017-04-04
previous value of time_left is added to wait_time before assigning to time_left
Nikhil Shagrithaya
2017-03-19
is_active to is_paused
AlexHolly
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-31
Now the timer could be paused
Hearto Lazor
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-02
-make stream player and time restore state properly if removed, fixes #1949
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-25
Update documentation for TileSet and Timer
Rémi Verschelde
2015-05-10
- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-01
-fix timer behavior described, closes #1455
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky