index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
main
/
timer.cpp
Age
Commit message (
Expand
)
Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-20
Do not start `Timer` upon manual switching of internal process
Andrii Doroshenko (Xrayez)
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-28
Improve the Timer wait time property hint
Hugo Locurcio
2019-11-27
Added more details in Timer.start() error message.
x2f
2019-09-03
Added is_inside_tree() check in both Timer and Tween
shaderbeast
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-04-27
Allows setting the Timer wait_time in start method.
Anish
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-05
Fixer looping timer accumulation in _process
Rémi Verschelde
2017-04-04
previous value of time_left is added to wait_time before assigning to time_left
Nikhil Shagrithaya
2017-03-19
is_active to is_paused
AlexHolly
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-31
Now the timer could be paused
Hearto Lazor
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-02
-make stream player and time restore state properly if removed, fixes #1949
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-25
Update documentation for TileSet and Timer
Rémi Verschelde
2015-05-10
- Implemented support for fixed process on timer. Useful for cooldowns withou...
Hearto Lazor
2015-05-01
-fix timer behavior described, closes #1455
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky