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path: root/scene/main/timer.cpp
AgeCommit message (Expand)Author
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-20Do not start `Timer` upon manual switching of internal processAndrii Doroshenko (Xrayez)
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-28Improve the Timer wait time property hintHugo Locurcio
2019-11-27Added more details in Timer.start() error message.x2f
2019-09-03Added is_inside_tree() check in both Timer and Tweenshaderbeast
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-04-27Allows setting the Timer wait_time in start method.Anish
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-05Fixer looping timer accumulation in _processRémi Verschelde
2017-04-04previous value of time_left is added to wait_time before assigning to time_leftNikhil Shagrithaya
2017-03-19is_active to is_pausedAlexHolly
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-03-31Now the timer could be pausedHearto Lazor
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-02-make stream player and time restore state properly if removed, fixes #1949Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-05-10- Implemented support for fixed process on timer. Useful for cooldowns withou...Hearto Lazor
2015-05-01-fix timer behavior described, closes #1455Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-07Batch of BugfixesJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-14ColladaJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky