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path: root/scene/main/shader_globals_override.cpp
AgeCommit message (Expand)Author
2022-07-28Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-05-12Add a new HashMap implementationreduz
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-10Fix crash calling `_activate()` on ShaderGlobalsOverride out of treeRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-13Fix some unnecessary includesAaron Franke
2021-07-07Fix Command Queue Crashreduz
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-09Refactored variant constructor logicreduz
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Modernize remaining uses of 0/NULL instead of nullptr (C++11)Rémi Verschelde
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-04-17Implement global and per instance shader uniforms.Juan Linietsky