index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
main
/
shader_globals_override.cpp
Age
Commit message (
Expand
)
Author
2022-02-10
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-07
Fix Command Queue Crash
reduz
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-09
Refactored variant constructor logic
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky