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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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shader_globals_override.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-01
Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-07-28
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-12
Add Vector4 to VisualShader
Hendrik Brucker
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-10
Fix crash calling `_activate()` on ShaderGlobalsOverride out of tree
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-07-07
Fix Command Queue Crash
reduz
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-09
Refactored variant constructor logic
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-10
Style: Add missing copyright headers
Rémi Verschelde
2020-04-17
Implement global and per instance shader uniforms.
Juan Linietsky