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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
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main
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scene_tree.h
Age
Commit message (
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Author
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Merge pull request #14996 from neikeq/enums-mono
Noshyaar
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-23
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
2017-07-22
Several changes to better run in mobile.
Juan Linietsky
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky