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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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main
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scene_tree.h
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Commit message (
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-01-03
Add a shorthand for setting the exit code using `SceneTree::quit()`
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2019-10-19
Fixed leak on exit when using yield with SceneTreeTimer
PouleyKetchoupp
2019-09-02
Add autocomplete support for change_scene()
Tomasz Chabora
2019-08-26
[macOS] Add methods to modify global and dock menus. Add ability to open mult...
bruvzg
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-05-24
Fixed scene tree update after changing node name in tool script
PouleyKetchoupp
2019-04-04
Clean up notifications and merge Node and MainLoop ones for clarity, closes #...
Juan Linietsky
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-01-26
Rewrite how font oversampling is updated more carefully, fixes #24338
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-23
Implemented proceses priority
Andrea Catania
2018-06-03
Add option to disable automatic multiplayer poll
Fabio Alessandrelli
2018-05-08
Rename multiplayer_api to just multiplayer.
Fabio Alessandrelli
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Merge pull request #14996 from neikeq/enums-mono
Noshyaar
2017-12-26
Removed the InputEvent ID field, which was unused and can cause bugs.
Juan Linietsky
2017-12-24
Mono: Make the bindings generator output enums
Ignacio Etcheverry
2017-12-19
Added font oversampling support
Juan Linietsky
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-10-20
Merge pull request #12224 from NathanWarden/scene_tree_added_signal
Rémi Verschelde
2017-10-20
Fix window display shrink can't set to float numbers
geequlim
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-23
add SceneTree method to get ID of rpc calling peer
Quinn Schwab
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-09
Add expand stretch/ascpect - no more black bars
Yakov Borevich
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