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path: root/scene/main/scene_tree.h
AgeCommit message (Expand)Author
2022-09-03Some improvements to the SceneTreeTimerXwdit
2022-08-23Replace Array return types with TypedArray 2kobewi
2022-07-17Set initial SceneTree processes times to 0.0Marcel Admiraal
2022-06-20Add Path2D/3D debug optionssmix8
2022-05-20Add a new HashSet templatereduz
2022-05-20Merge pull request #61026 from timothyqiu/quit-propRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-14Make auto_accept_quit and quit_on_go_back propertiesHaoyu Qiu
2022-05-05Make `{call,set,notify}_group()` immediate by defaultHugo Locurcio
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode c...bruvzg
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-04[Net] New replication interface, spawner and synchronizer nodes.Fabio Alessandrelli
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ...Juan Linietsky
2021-08-17Add Node processing and physics processing cumulative (as opposed to delta) t...Mohammad Khashashneh
2021-07-26Use doubles for time everywhere in Timer/SceneTreeAaron Franke
2021-07-23Show tooltips even when paused or time_scale is 0kobewi
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
2021-06-19Complete rewrite of TweensTomasz Chabora
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-02-25Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...Emmanuel Leblond
2021-02-22Add preview Sun and Environmentreduz
2021-02-19Update documentation for the new ProcessModeAaron Franke
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-09-10scene_tree.h: Update header guardYetizone
2020-07-24Remove multilevel callsGeorge Marques
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio