Age | Commit message (Expand) | Author |
2022-09-03 | Some improvements to the SceneTreeTimer | Xwdit |
2022-08-23 | Replace Array return types with TypedArray 2 | kobewi |
2022-07-17 | Set initial SceneTree processes times to 0.0 | Marcel Admiraal |
2022-06-20 | Add Path2D/3D debug options | smix8 |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-20 | Merge pull request #61026 from timothyqiu/quit-prop | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-14 | Make auto_accept_quit and quit_on_go_back properties | Haoyu Qiu |
2022-05-05 | Make `{call,set,notify}_group()` immediate by default | Hugo Locurcio |
2022-04-26 | [Net] Allow branch-specific MultiplayerAPIs. | Fabio Alessandrelli |
2022-04-05 | [Input] Add extra `shortcut_input` input processing step to process Unicode c... | bruvzg |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels |
2022-03-09 | Remove VARIANT_ARG* macros | reduz |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-04 | [Net] New replication interface, spawner and synchronizer nodes. | Fabio Alessandrelli |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-22 | Revert "Add Node processing and physics processing cumulative (as opposed to ... | Juan Linietsky |
2021-08-17 | Add Node processing and physics processing cumulative (as opposed to delta) t... | Mohammad Khashashneh |
2021-07-26 | Use doubles for time everywhere in Timer/SceneTree | Aaron Franke |
2021-07-23 | Show tooltips even when paused or time_scale is 0 | kobewi |
2021-07-12 | [Net] Remove most multiplayer hooks from SceneTree. | Fabio Alessandrelli |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>... | Emmanuel Leblond |
2021-02-22 | Add preview Sun and Environment | reduz |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-22 | Rename MainLoop methods to match Node methods | Marcel Admiraal |
2020-12-11 | Move initialization of some classes to headers | Tomasz Chabora |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-10 | scene_tree.h: Update header guard | Yetizone |
2020-07-24 | Remove multilevel calls | George Marques |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio |