Age | Commit message (Expand) | Author |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli |
2021-08-23 | Entirely removes BIND_VMETHOD in favor of GDVIRTUAL | reduz |
2021-08-22 | Revert "Add Node processing and physics processing cumulative (as opposed to ... | Juan Linietsky |
2021-08-17 | Add Node processing and physics processing cumulative (as opposed to delta) t... | Mohammad Khashashneh |
2021-07-26 | Use doubles for time everywhere in Timer/SceneTree | Aaron Franke |
2021-07-23 | Show tooltips even when paused or time_scale is 0 | kobewi |
2021-07-12 | [Net] Remove most multiplayer hooks from SceneTree. | Fabio Alessandrelli |
2021-06-19 | Complete rewrite of Tweens | Tomasz Chabora |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-02-25 | Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>... | Emmanuel Leblond |
2021-02-22 | Add preview Sun and Environment | reduz |
2021-02-19 | Update documentation for the new ProcessMode | Aaron Franke |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-22 | Rename MainLoop methods to match Node methods | Marcel Admiraal |
2020-12-11 | Move initialization of some classes to headers | Tomasz Chabora |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-09-10 | scene_tree.h: Update header guard | Yetizone |
2020-07-24 | Remove multilevel calls | George Marques |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-01 | Fix doubleclick on tree item, restore input focus on previous windows. | Juan Linietsky |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-23 | Implement game camera override | Erik |
2019-10-19 | Fixed leak on exit when using yield with SceneTreeTimer | PouleyKetchoupp |
2019-09-02 | Add autocomplete support for change_scene() | Tomasz Chabora |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open mult... | bruvzg |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-07-10 | Use reference to constant in functions | qarmin |
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp |
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes #... | Juan Linietsky |
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde |
2019-01-26 | Rewrite how font oversampling is updated more carefully, fixes #24338 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-07-23 | Implemented proceses priority | Andrea Catania |
2018-06-03 | Add option to disable automatic multiplayer poll | Fabio Alessandrelli |
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli |