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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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scene_tree.h
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Author
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-22
Add preview Sun and Environment
reduz
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
scene_tree.h: Update header guard
Yetizone
2020-07-24
Remove multilevel calls
George Marques
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-01-03
Add a shorthand for setting the exit code using `SceneTree::quit()`
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-23
Implement game camera override
Erik
2019-10-19
Fixed leak on exit when using yield with SceneTreeTimer
PouleyKetchoupp
2019-09-02
Add autocomplete support for change_scene()
Tomasz Chabora
2019-08-26
[macOS] Add methods to modify global and dock menus. Add ability to open mult...
bruvzg
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-05-24
Fixed scene tree update after changing node name in tool script
PouleyKetchoupp
2019-04-04
Clean up notifications and merge Node and MainLoop ones for clarity, closes #...
Juan Linietsky
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