Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-12 | Scene: Ensure classes match their header filename | Rémi Verschelde | |
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h` | |||
2019-01-26 | Rewrite how font oversampling is updated more carefully, fixes #24338 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-07-23 | Implemented proceses priority | Andrea Catania | |
2018-06-03 | Add option to disable automatic multiplayer poll | Fabio Alessandrelli | |
Automatic poll from SceneTree is enabled by default. This allows for polling (and thus RPCs/RSETs) manually in other loops (e.g. physics, thread, specific step) and for proper mutex protecion when accessing the multiplayer API from threads (e.g. for sending larger files in chunks). | |||
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | |
Only the class name retain the MultiplayerAPI name | |||
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-03-03 | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli | |
Remove networking related logic from Node and SceneTree. SceneTree now simply relay all networking related stuff to MultiplayerAPI for compatibility | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-27 | Merge pull request #14996 from neikeq/enums-mono | Noshyaar | |
Mono: Make the bindings generator output enums | |||
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | |
2017-12-24 | Mono: Make the bindings generator output enums | Ignacio Etcheverry | |
- Switch to PascalCase for constants names | |||
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-23 | add SceneTree method to get ID of rpc calling peer | Quinn Schwab | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-09 | Add expand stretch/ascpect - no more black bars | Yakov Borevich | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object |