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path: root/scene/main/scene_tree.h
AgeCommit message (Expand)Author
2020-09-10scene_tree.h: Update header guardYetizone
2020-07-24Remove multilevel callsGeorge Marques
2020-07-10Add override keywords.Marcel Admiraal
2020-07-01Fix doubleclick on tree item, restore input focus on previous windows.Juan Linietsky
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Bugfixes and ability to better specify filter and repeat modes everywhere.Juan Linietsky
2020-01-03Add a shorthand for setting the exit code using `SceneTree::quit()`Hugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-23Implement game camera overrideErik
2019-10-19Fixed leak on exit when using yield with SceneTreeTimerPouleyKetchoupp
2019-09-02Add autocomplete support for change_scene()Tomasz Chabora
2019-08-26[macOS] Add methods to modify global and dock menus. Add ability to open mult...bruvzg
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-07-10Use reference to constant in functionsqarmin
2019-05-24Fixed scene tree update after changing node name in tool scriptPouleyKetchoupp
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
2019-01-26Rewrite how font oversampling is updated more carefully, fixes #24338Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-07-23Implemented proceses priorityAndrea Catania
2018-06-03Add option to disable automatic multiplayer pollFabio Alessandrelli
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-03-03Use MultiplayerAPI class for high level networkingFabio Alessandrelli
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27Merge pull request #14996 from neikeq/enums-monoNoshyaar
2017-12-26Removed the InputEvent ID field, which was unused and can cause bugs.Juan Linietsky
2017-12-24Mono: Make the bindings generator output enumsIgnacio Etcheverry
2017-12-19Added font oversampling supportJuan Linietsky
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-10-20Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-23add SceneTree method to get ID of rpc calling peerQuinn Schwab
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky