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Godot with FMOD integration
RayHammer
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scene_tree.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-27
Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"
Rémi Verschelde
2022-10-24
`SceneTree` Fix storing removed nodes to be skipped by the group calls
kleonc
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-08
Merge pull request #63596 from Jayman2000/issue-27640
Rémi Verschelde
2022-09-07
Rename change_scene() and change_scene_to()
Jason Yundt
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-03
Some improvements to the SceneTreeTimer
Xwdit
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-07-17
Set initial SceneTree processes times to 0.0
Marcel Admiraal
2022-06-20
Add Path2D/3D debug options
smix8
2022-05-20
Add a new HashSet template
reduz
2022-05-20
Merge pull request #61026 from timothyqiu/quit-prop
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-14
Make auto_accept_quit and quit_on_go_back properties
Haoyu Qiu
2022-05-05
Make `{call,set,notify}_group()` immediate by default
Hugo Locurcio
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-22
Add preview Sun and Environment
reduz
2021-02-19
Update documentation for the new ProcessMode
Aaron Franke
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-10
scene_tree.h: Update header guard
Yetizone
2020-07-24
Remove multilevel calls
George Marques
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-01
Fix doubleclick on tree item, restore input focus on previous windows.
Juan Linietsky
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
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