Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | |
2017-12-20 | Fixed wrong Project Settings direction on an error message. | Michael Alexsander Silva Dias | |
2017-12-19 | Make dynamic font oversampling fully dynamic. | Juan Linietsky | |
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-04 | Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. | Juan Linietsky | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-25 | Merge pull request #11545 from ↵ | Rémi Verschelde | |
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip] | |||
2017-09-25 | Merge pull request #11552 from Tetane/master | Poommetee Ketson | |
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree | |||
2017-09-24 | Add a missing constant binding in SceenTree | Tetane | |
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10)) | |||
2017-09-24 | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Merge pull request #10579 from quinnyo/rpc-sender-id | Rémi Verschelde | |
Method to get ID of RPC calling peer | |||
2017-08-26 | Add two missing Null checks | Hein-Pieter van Braam | |
These Null checks were removed in #10581 but actually changed the logic of the functions in this case. This fixes #10654 | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | add SceneTree method to get ID of rpc calling peer | Quinn Schwab | |
2017-08-22 | Add missing NULL check for the new show_about() call | Marcelo Fernandez | |
2017-08-22 | Fix build after merge of #10254 | Rémi Verschelde | |
2017-08-22 | Merge pull request #10254 from marcelofg55/master | Rémi Verschelde | |
Added notification const NOTIFICATION_WM_ABOUT | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | |
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-17 | Added notification const NOTIFICATION_WM_ABOUT | Marcelo Fernandez | |
2017-08-15 | Fix debug materials, closes #8607 | Juan Linietsky | |
2017-08-11 | Merge pull request #10198 from jjay/f/stretch_aspect_expand | Rémi Verschelde | |
Add "expand" option for stretch aspect, no more black bars | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-09 | Add expand stretch/ascpect - no more black bars | Yakov Borevich | |
2017-08-07 | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | |
-Fixed skeleton crash, probably fixes other issues | |||
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-22 | Several changes to better run in mobile. | Juan Linietsky | |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky | |
2017-06-28 | Reworked translation system | Juan Linietsky | |
-Label and Button reload translation on the fly -Resources are loaded and reload depending on locale | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object |