Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-08 | Merge pull request #17227 from Faless/multiplayer_api | Juan Linietsky | |
[RFC] MultiplayerAPI refactor | |||
2018-03-19 | Fix oversampled font artifacts after resize | Ruslan Mustakov | |
Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. | |||
2018-03-03 | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli | |
Remove networking related logic from Node and SceneTree. SceneTree now simply relay all networking related stuff to MultiplayerAPI for compatibility | |||
2018-03-03 | FIX Windows enter/exit mouse notifications | Ranoller | |
Fix to this issue #17202 | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-06 | Fix typo in new strings | Poommetee Ketson | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Merge pull request #15192 from volzhs/expose-quit-on-go-back | Rémi Verschelde | |
Bind SceneTree::set_quit_on_go_back() to gdscript | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-30 | Bind SceneTree::set_quit_on_go_back() to gdscript | volzhs | |
Fix #15189 | |||
2017-12-26 | Removed the InputEvent ID field, which was unused and can cause bugs. | Juan Linietsky | |
2017-12-20 | Fixed wrong Project Settings direction on an error message. | Michael Alexsander Silva Dias | |
2017-12-19 | Make dynamic font oversampling fully dynamic. | Juan Linietsky | |
2017-12-19 | Added font oversampling support | Juan Linietsky | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-04 | Do not cancel event if no need to cancel it. Fixes problem with GUI in 3D. | Juan Linietsky | |
2017-11-26 | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | |
Onion skinning | |||
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-25 | Merge pull request #11545 from ↵ | Rémi Verschelde | |
Paulb23/line_edit_caret_blink_resetting_issue_10764 Fixed caret blink and speed resetting in scenes, issue 10764 [ci skip] | |||
2017-09-25 | Merge pull request #11552 from Tetane/master | Poommetee Ketson | |
Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree | |||
2017-09-24 | Add a missing constant binding in SceenTree | Tetane | |
Add missing constant binding "STRETCH_ASPECT_EXPAND" (I cannot test it because godot does not compile anymore on my pc (windows10)) | |||
2017-09-24 | Fixed caret blink and speed resetting in scenes, issue 10764 | Paulb23 | |
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Merge pull request #10579 from quinnyo/rpc-sender-id | Rémi Verschelde | |
Method to get ID of RPC calling peer | |||
2017-08-26 | Add two missing Null checks | Hein-Pieter van Braam | |
These Null checks were removed in #10581 but actually changed the logic of the functions in this case. This fixes #10654 | |||
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | add SceneTree method to get ID of rpc calling peer | Quinn Schwab | |
2017-08-22 | Add missing NULL check for the new show_about() call | Marcelo Fernandez | |
2017-08-22 | Fix build after merge of #10254 | Rémi Verschelde | |
2017-08-22 | Merge pull request #10254 from marcelofg55/master | Rémi Verschelde | |
Added notification const NOTIFICATION_WM_ABOUT | |||
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | |
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-17 | Added notification const NOTIFICATION_WM_ABOUT | Marcelo Fernandez | |
2017-08-15 | Fix debug materials, closes #8607 | Juan Linietsky | |
2017-08-11 | Merge pull request #10198 from jjay/f/stretch_aspect_expand | Rémi Verschelde | |
Add "expand" option for stretch aspect, no more black bars | |||
2017-08-10 | Fixes method definitions with extra number of arguments | Ignacio Etcheverry | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |