Age | Commit message (Expand) | Author |
2020-04-17 | Update many docs with recent rendering changes | clayjohn |
2020-04-12 | Implement MSAA | Juan Linietsky |
2020-04-12 | Add screen space AA option, with FXAA implementation. | Juan Linietsky |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Huge Debugger/EditorDebugger refactor. | Fabio Alessandrelli |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | Fix compilation warnings and re-enable werror=yes on Travis | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Rewrote large part of rendering, omni and spot shadows now work. | Juan Linietsky |
2020-02-11 | Base 3D engine done, still untested, though. | Juan Linietsky |
2020-02-10 | - Integrated NavigationServer and Navigation2DServer. | Andrea Catania |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde |
2020-01-17 | Fix crash when confirming dialogs with Return key | Rémi Verschelde |
2020-01-03 | Add a shorthand for setting the exit code using `SceneTree::quit()` | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-16 | Rename External MSAA to AndroidVR MSAA | Holger Dammertz |
2019-11-11 | Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation | Bastiaan Olij |
2019-10-23 | Implement game camera override | Erik |
2019-10-19 | Fixed leak on exit when using yield with SceneTreeTimer | PouleyKetchoupp |
2019-10-14 | Small fixes to redundand code, copy paste bugs | qarmin |
2019-10-01 | Merge pull request #30919 from nekomatata/timer-update-transform-fix | Rémi Verschelde |
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and re... | fhuya |
2019-09-05 | Merge pull request #31870 from JFonS/add_network_profiler | Fabio Alessandrelli |
2019-09-05 | Add network profiler | jfons |
2019-09-02 | Add autocomplete support for change_scene() | Tomasz Chabora |
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open mult... | bruvzg |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-08-05 | Remove Editor dependency from SceneTree | merumelu |
2019-07-29 | Update transforms after timers update to make sure changes are made before re... | PouleyKetchoupp |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-19 | Merge pull request #23270 from silvanocerza/remote_scene_tree_filter | Rémi Verschelde |
2019-07-10 | Use reference to constant in functions | qarmin |