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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
main
/
scene_main_loop.h
Age
Commit message (
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-06
Added an easy API to yield to a specific time by doing:
Juan Linietsky
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-05-17
added a built-in scene changer API, closes #1928
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-06-29
Bug Fixes
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky