summaryrefslogtreecommitdiff
path: root/scene/main/scene_main_loop.h
AgeCommit message (Expand)Author
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-03-31Add the option to check if input was handledSaggi Mizrahi
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-08-02live debug fixesJuan Linietsky
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
2015-05-17added a built-in scene changer API, closes #1928Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-06-29Bug FixesJuan Linietsky
2014-04-14-Added google play services (needed for some stuff)Juan Linietsky
2014-04-10-Fixed a few bugs in ViewportJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky