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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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root
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scene
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main
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scene_main_loop.cpp
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Author
2016-06-07
-Heavily improved editor startup and exit performance
Juan Linietsky
2016-05-27
Changed import workflow
Juan Linietsky
2016-05-22
Real-Time Remote Inspector support
Juan Linietsky
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-16
-Moved all the "root" input handling for GUI from individual Controls to View...
Juan Linietsky
2016-01-05
Fix is_node_being_edited() when not building tools
Rémi Verschelde
2016-01-02
Properly clear/restore current camera when switching scenes. Fixes #2137
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-05-17
small description improvement
Juan Linietsky
2015-05-17
added a built-in scene changer API, closes #1928
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-10-14
Collada
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-04-18
-Fixed viewport stretch bugs
Juan Linietsky
2014-04-14
-Added google play services (needed for some stuff)
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky