Age | Commit message (Expand) | Author |
2017-04-09 | -Fixed crash with splash screen on windows | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-07 | Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-tools | Rémi Verschelde |
2017-04-07 | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky |
2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-04 | Added a SceneTree.has_network_peer, closes #7922 | Karol Walasek |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-15 | SceneTreeTimer: Ability to set pause mode | Andreas Haas |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-13 | Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na... | Juan Linietsky |
2017-01-11 | Added a BACK notification besides QUIT, so they go in separate channels. | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | WIP particle system | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-19 | working reflection probes!! | Juan Linietsky |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-27 | PBR more or less working, still working on bringing gizmos back | Juan Linietsky |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-08-22 | -High Level protocol optimization (should be smaller) | Juan Linietsky |
2016-08-19 | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky |
2016-08-19 | Many fixes to networking, demo should work now | Juan Linietsky |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-08-06 | Added an easy API to yield to a specific time by doing: | Juan Linietsky |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky |
2016-05-27 | Changed import workflow | Juan Linietsky |
2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky |
2016-01-05 | Fix is_node_being_edited() when not building tools | Rémi Verschelde |
2016-01-02 | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky |