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path: root/scene/main/scene_main_loop.cpp
AgeCommit message (Expand)Author
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-25Fix auto_accept_quit option to workvolzhs
2017-04-09-Fixed crash with splash screen on windowsJuan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Merge pull request #8308 from RandomShaper/optimize-out-debug-n-non-toolsRémi Verschelde
2017-04-07Optimize-out some debug and/or non-tools methodsPedro J. Estébanez
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-03-31Add the option to check if input was handledSaggi Mizrahi
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-04Added a SceneTree.has_network_peer, closes #7922Karol Walasek
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-01-15Oops! Audio engine has vanished :DJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-14Renamed call_group to call_group_flags, made call_group without flags the def...Juan Linietsky
2017-01-13Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...Juan Linietsky
2017-01-11Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01WIP particle systemJuan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-19working reflection probes!!Juan Linietsky
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-27PBR more or less working, still working on bringing gizmos backJuan Linietsky
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-08-06Added an easy API to yield to a specific time by doing:Juan Linietsky
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-05-27Changed import workflowJuan Linietsky
2016-05-22Real-Time Remote Inspector supportJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky
2016-01-05Fix is_node_being_edited() when not building toolsRémi Verschelde
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky