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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
main
/
node.h
Age
Commit message (
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Author
2016-04-12
Keep editable instances data when replacing tree root node
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-08
added option to add_child, to use the same deduplication convention as in the...
Juan Linietsky
2015-10-16
-fixes and more fixes to new scene system, seems stable now..
reduz
2015-10-10
Large improvements on scene packing and management
reduz
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-08
Added Node.find_node(mask) function
Juan Linietsky
2015-05-10
-convert to subscene keeps signal connections, fixes #1863
Juan Linietsky
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-09
-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-03
Add move_child_notify method in Node class
quabug
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-06-16
More 3D Work
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-Support for changing fonts
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky