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path: root/scene/main/node.h
AgeCommit message (Expand)Author
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Ensure that tree_exited signal really happens after tree exited, fixes #19641Juan Linietsky
2018-08-04Fixed process priorityAndrea Catania
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-23Implemented proceses priorityAndrea Catania
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-15-New inspector.Juan Linietsky
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
2018-05-03Check invalid node namevolzhs
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey
2018-03-03Use MultiplayerAPI class for high level networkingFabio Alessandrelli
2018-02-21Fix typos with codespellluz.paz
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
2017-11-19Fix duplication of signalsPedro J. Estébanez
2017-11-13Duplicate signals fixesChaosus
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19add "propagate_call" method to NodeKarroffel
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-07-30Style: Apply clang-format on all filesRémi Verschelde
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-03Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7856 from RandomShaper/add-duplicate-flagsRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-20Add more options to Node.duplicate()Pedro J. Estébanez
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-12Project setting to control node name casingRay Koopa
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-09-Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-17Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez