Age | Commit message (Expand) | Author |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov |
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez |
2017-11-19 | Fix duplication of signals | Pedro J. Estébanez |
2017-11-13 | Duplicate signals fixes | Chaosus |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | add "propagate_call" method to Node | Karroffel |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-17 | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky |
2016-06-28 | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky |
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky |
2016-06-09 | Preserve signal connections when replacing the target node | Ignacio Etcheverry |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |