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godot-fmod
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Godot with FMOD integration
RayHammer
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node.h
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Commit message (
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Author
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-14
Rename pos -> index on Node
Miguel Gonzalez Sanchez
2022-10-13
Comment not to remove `data` structs in some Nodes
Micky
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-11
Add ability to flag classes as experimental or deprecated.
SaracenOne
2022-09-09
Remove Remove and Skip
VolTer
2022-09-08
Merge pull request #60108 from KoBeWi/arise_to_top
Rémi Verschelde
2022-09-07
Rename `legible_unique_name` param to `force_readable_name`
Micky
2022-09-06
Rename raise() to move_to_front()
kobewi
2022-08-30
Merge pull request #64410 from MewPurPur/rename-notification-instanced
Rémi Verschelde
2022-08-26
Merge pull request #64570 from KoBeWi/node🧳ing
Rémi Verschelde
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-18
Unify node casing adjustment
kobewi
2022-08-16
Rename NOTIFICATION_INSTANCED to NOTIFICATION_SCENE_INSTANTIATED
VolTer
2022-08-02
move rpc and rpc_id implementations back to header
Nathan Franke
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-23
Fix editor-only visibility for lights
reduz
2022-05-31
Mark node groups as dirty for every children if parent is moved
Yuri Sizov
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-26
[Net] Allow branch-specific MultiplayerAPIs.
Fabio Alessandrelli
2022-04-25
Node: Re-add `find_node` as `find_child`, improve docs
Rémi Verschelde
2022-04-25
Implement Scene Unique Nodes
reduz
2022-04-05
[Input] Add extra `shortcut_input` input processing step to process Unicode c...
bruvzg
2022-03-31
Merge pull request #59590 from Calinou/rename-print-stray-nodes
Rémi Verschelde
2022-03-31
Rename `Node.print_stray_nodes()` to `Node.print_orphan_nodes()`
Hugo Locurcio
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-26
Object: Remove unused category boilerplate
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-19
Merge pull request #58042 from Sauermann/fix-viewport-border-notifications
Rémi Verschelde
2022-02-17
Change 'find_node' to 'find_nodes' and Add 'type' parameter
diddykonga
2022-02-15
Connect notifications from Container to Viewport
Markus Sauermann
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-01-05
Merge pull request #55512 from RandomShaper/better_node_delete
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-01
Rationalize Node removals and deletions
Pedro J. Estébanez
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-04
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
Hugo Locurcio
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-28
Add support for internal nodes
kobewi
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