Age | Commit message (Expand) | Author |
2017-01-12 | Project setting to control node name casing | Ray Koopa |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky |
2017-01-09 | -All types have editable script now in properties | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-17 | Guard agains duplicate calling of _ready when instanced in _enter_tree | Bojidar Marinov |
2016-10-08 | Refactor node naming APIs used by editor | Pedro J. Estébanez |
2016-08-19 | Brand new networked multiplayer | Juan Linietsky |
2016-08-14 | Added high level networked multiplayer to Godot. | Juan Linietsky |
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky |
2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky |
2016-06-28 | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky |
2016-06-20 | property remove parent owned nodes when using replace, fixes #4128 | Juan Linietsky |
2016-06-09 | Preserve signal connections when replacing the target node | Ignacio Etcheverry |
2016-06-07 | -Heavily improved editor startup and exit performance | Juan Linietsky |
2016-06-04 | Created a NodeDock with signals and groups | Juan Linietsky |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-13 | Node duplication positions under duplicated node, issue 964 | Paulb23 |
2016-05-11 | -begun implementing drag & drop editor wide | Juan Linietsky |
2016-04-12 | Keep editable instances data when replacing tree root node | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-08 | added option to add_child, to use the same deduplication convention as in the... | Juan Linietsky |
2015-10-16 | -fixes and more fixes to new scene system, seems stable now.. | reduz |
2015-10-10 | Large improvements on scene packing and management | reduz |
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky |
2015-06-22 | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-04-09 | -function remove_and_delete_child removed. Just use child.free() or child.que... | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-03 | Add move_child_notify method in Node class | quabug |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-06-19 | Import 3D Scene Improvements | Juan Linietsky |
2014-06-16 | More 3D Work | Juan Linietsky |
2014-04-10 | -Fixed a few bugs in Viewport | Juan Linietsky |
2014-04-05 | -Support for changing fonts | Juan Linietsky |
2014-02-22 | -added kinematic body | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |