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path: root/scene/main/node.h
AgeCommit message (Expand)Author
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-02-28SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...Oliver Dick
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-21Prevent selecting hidden nodes in 3D and Canvas Item editorshilfazer
2021-02-18Refactor Process Modereduz
2021-02-12Merge pull request #34892 from KoBeWi/copy-pasta_v7Rémi Verschelde
2021-02-12Duplicate resources pasted to other sceneskobewi
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-01-17Change how editable children data is storedkobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-22Rename MainLoop methods to match Node methodsMarcel Admiraal
2020-12-11Move initialization of some classes to headersTomasz Chabora
2020-12-09Static analyzer fixes:bruvzg
2020-11-26[Complex Text Layouts] Refactor Font class, default themes and controls to us...bruvzg
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-06-30Add a separate application focus/in notification out from Window focus notifi...Juan Linietsky
2020-05-15Replace 'add_child_below_node' with 'add_sibling' in NodeDominik 'dreamsComeTrue' Jasiński
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
2019-09-19Add new events and accompanying logic to notify when the app is paused and re...fhuya
2019-08-23Add an `editor_description` property to Node for documentation purposesHugo Locurcio
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
2019-07-10Use reference to constant in functionsqarmin
2019-04-17Add a monitor for the orphan nodesDaw11
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-10Rewrote rename logic to be less buggy and more efficient, fixes #23803 and pr...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-09-15Added find_parent method to node classUnknown
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Ensure that tree_exited signal really happens after tree exited, fixes #19641Juan Linietsky
2018-08-04Fixed process priorityAndrea Catania
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-23Implemented proceses priorityAndrea Catania
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner