Age | Commit message (Expand) | Author |
2019-07-10 | Use reference to constant in functions | qarmin |
2019-04-17 | Add a monitor for the orphan nodes | Daw11 |
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes #... | Juan Linietsky |
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee |
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and pr... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky |
2018-09-15 | Added find_parent method to node class | Unknown |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-09-07 | Ensure that tree_exited signal really happens after tree exited, fixes #19641 | Juan Linietsky |
2018-08-04 | Fixed process priority | Andrea Catania |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky |
2018-07-23 | Implemented proceses priority | Andrea Catania |
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-05-15 | -New inspector. | Juan Linietsky |
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli |
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde |
2018-05-03 | Check invalid node name | volzhs |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry |
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey |
2018-03-03 | Use MultiplayerAPI class for high level networking | Fabio Alessandrelli |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov |
2017-11-19 | Let SceneTreeDock duplicate nodes via Node::duplicate() | Pedro J. Estébanez |
2017-11-19 | Fix duplication of signals | Pedro J. Estébanez |
2017-11-13 | Duplicate signals fixes | Chaosus |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky |
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry |
2017-08-19 | add "propagate_call" method to Node | Karroffel |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-07-30 | Style: Apply clang-format on all files | Rémi Verschelde |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-03 | Clean up normalmapping, make sure tangents are imported correctly. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7856 from RandomShaper/add-duplicate-flags | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-20 | Add more options to Node.duplicate() | Pedro J. Estébanez |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |