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path: root/scene/main/node.h
AgeCommit message (Expand)Author
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Add macOS DisplayServer implementation.bruvzg
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-17Implement `Node::get_process_priority()` and its associated propertyHugo Locurcio
2019-09-19Add new events and accompanying logic to notify when the app is paused and re...fhuya
2019-08-23Add an `editor_description` property to Node for documentation purposesHugo Locurcio
2019-08-17Improve the scene tree signals/groups tooltipHugo Locurcio
2019-07-10Use reference to constant in functionsqarmin
2019-04-17Add a monitor for the orphan nodesDaw11
2019-04-04Clean up notifications and merge Node and MainLoop ones for clarity, closes #...Juan Linietsky
2019-01-30Add check in folding to see if the nodepath exists to avoid message spam.K. S. Ernest (iFire) Lee
2019-01-10Rewrote rename logic to be less buggy and more efficient, fixes #23803 and pr...Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-29Moved folding outside the resource files, now saved outside the project.Juan Linietsky
2018-09-15Added find_parent method to node classUnknown
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-09-07Ensure that tree_exited signal really happens after tree exited, fixes #19641Juan Linietsky
2018-08-04Fixed process priorityAndrea Catania
2018-07-29Ensure process notification is received only if really enabled, fixes #7894Juan Linietsky
2018-07-23Implemented proceses priorityAndrea Catania
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-15-New inspector.Juan Linietsky
2018-05-08Rename multiplayer_api to just multiplayer.Fabio Alessandrelli
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
2018-05-03Check invalid node namevolzhs
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey
2018-03-03Use MultiplayerAPI class for high level networkingFabio Alessandrelli
2018-02-21Fix typos with codespellluz.paz
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-21Merge pull request #12284 from bojidar-bg/allow-subproperty-setRémi Verschelde
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
2017-11-19Let SceneTreeDock duplicate nodes via Node::duplicate()Pedro J. Estébanez
2017-11-19Fix duplication of signalsPedro J. Estébanez
2017-11-13Duplicate signals fixesChaosus
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky