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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node.h
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Author
2021-08-28
Add support for internal nodes
kobewi
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-22
Merge pull request #41850 from MohammadKhashashneh/cumulative-time_issue_6999
Hugo Locurcio
2021-08-18
[Net] MultiplayerReplicator with initial state.
Fabio Alessandrelli
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-07-29
Name nodes added from drag & drop by `name_casing`
foxydevloper
2021-07-15
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Rémi Verschelde
2021-07-15
Added Node name to print() when printing Nodes.
Eric M
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-21
Prevent selecting hidden nodes in 3D and Canvas Item editors
hilfazer
2021-02-18
Refactor Process Mode
reduz
2021-02-12
Merge pull request #34892 from KoBeWi/copy-pasta_v7
Rémi Verschelde
2021-02-12
Duplicate resources pasted to other scenes
kobewi
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-01-17
Change how editable children data is stored
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-22
Rename MainLoop methods to match Node methods
Marcel Admiraal
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Static analyzer fixes:
bruvzg
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-30
Add a separate application focus/in notification out from Window focus notifi...
Juan Linietsky
2020-05-15
Replace 'add_child_below_node' with 'add_sibling' in Node
Dominik 'dreamsComeTrue' Jasiński
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Add macOS DisplayServer implementation.
bruvzg
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
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