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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Author
2022-02-04
[Net] New replication interface, spawner and synchronizer nodes.
Fabio Alessandrelli
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-02
Add a signal to notify when children nodes enter or exit tree
reduz
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
Rework Node::get_node to omit is_absolute() check in best case scenario
Bartłomiej T. Listwon
2022-01-16
Replicate load-as-placeholder state on node duplication
Haoyu Qiu
2022-01-05
Clear only owners that are no longer in the same tree
Pedro J. Estébanez
2022-01-05
Merge pull request #55512 from RandomShaper/better_node_delete
Rémi Verschelde
2022-01-04
Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-01
Rationalize Node removals and deletions
Pedro J. Estébanez
2021-11-25
Merge pull request #52387 from Calinou/node-rename-path-changed-notification
Max Hilbrunner
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-15
Fix nodes being renamed into garbage upon conflict
kobewi
2021-11-10
Update editor description property flag
megalobyte
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-17
Merge pull request #49819 from nekomatata/fix-process-mode-inherit
Rémi Verschelde
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-06
Fix process mode update when mode owner is set to Inherit
PouleyKetchoupp
2021-09-04
Remove extra get_script_instance check
Hennadii Chernyshchyk
2021-09-04
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
Hugo Locurcio
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-28
Add support for internal nodes
kobewi
2021-08-26
Merge pull request #52132 from nekomatata/fix-physics-process-delta
Camille Mohr-Daurat
2021-08-26
Fix delta passed in _physics_process
PouleyKetchoupp
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-24
Merge pull request #52000 from lyuma/set_editable_instance
Juan Linietsky
2021-08-23
Make Node editable_instance methods available to GDScript
Lyuma
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
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