Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-05 | Merge pull request #26803 from ptrojahn/emptynode | Rémi Verschelde | |
Make get_node return NULL for empty NodePaths | |||
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵ | Juan Linietsky | |
#27614 | |||
2019-03-08 | Make get_node return NULL for empty NodePaths | Paul Trojahn | |
Fixes #25292 | |||
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee | |
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-08 | Fix strip out spaces while generating serial number for node name | volzhs | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-21 | Node: make _generate_serial_child_name manipulate numbers as String | lupoDharkael | |
The conversion from an String to int can overflow int and int64 so it is safer to manipulate strings when we try to find the next available name for a Node. | |||
2018-11-18 | Massive speed up on deleting nodes, fixes #18673 | Juan Linietsky | |
Also makes the editor exit faster | |||
2018-11-14 | Merge pull request #23564 from endragor/fix-remove-child-ordering | Juan Linietsky | |
Notify node's moved children after sibling removed | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-07 | Notify node's moved children after sibling removed | Ruslan Mustakov | |
Fixes #16213. | |||
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-11 | Fixed error when duplicating a scene which has connection | DualMatrix | |
Fixed error when duplicating a scene which has connection | |||
2018-10-03 | Merge pull request #22681 from akien-mga/fix-warnings | Rémi Verschelde | |
Fix warnings on release builds and some MSVC warnings | |||
2018-10-03 | Fix warnings on release builds (not DEBUG_ENABLED) | Rémi Verschelde | |
Fixes the following Clang 5 warnings: ``` modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare] drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare] scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare] core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable] core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable] core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable] core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable] modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function] modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable] modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function] scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function] ``` | |||
2018-10-03 | Fixed error when duplicating node from editor. | DualMatrix | |
Fixed error when duplicating node from editor. | |||
2018-09-22 | Merge pull request #22115 from akerudesu/find-parent | Max Hilbrunner | |
Added find_parent method to node class | |||
2018-09-15 | Added find_parent method to node class | Unknown | |
2018-09-14 | Made duplicate_and_reown preserve groups | DualMatrix | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-07 | Ensure that tree_exited signal really happens after tree exited, fixes #19641 | Juan Linietsky | |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-15 | Fix not to show configuration warning on every node has script | volzhs | |
2018-08-14 | -Deprecate ImageTexture::load | Juan Linietsky | |
-Add warning to Image::load when loading resources -Add script binding for get_configuration_warning | |||
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky | |
2018-07-23 | Merge pull request #19888 from AndreaCatania/pry | Juan Linietsky | |
Implemented proceses priority | |||
2018-07-23 | Implemented proceses priority | Andrea Catania | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-07-03 | Merge pull request #19853 from khairul169/duplicate_bug | Max Hilbrunner | |
Fix duplicate method on instanced node generates duplicated children. | |||
2018-07-02 | -Fixes to how hashing happened, now StringName and NodePath use default ↵ | Juan Linietsky | |
hasher, this was leading to some severe slowdown in scenarios -Fixes to some duplication scenarios for instanced scenes | |||
2018-06-30 | Fix duplicate bug | khairul169 | |
2018-06-19 | Add missing NULL checks for add_child_below_node | Marcelo Fernandez | |
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner | |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-08 | Rename multiplayer_api to just multiplayer. | Fabio Alessandrelli | |
Only the class name retain the MultiplayerAPI name | |||
2018-05-07 | Merge pull request #15911 from Zephilinox/ready_signal | Juan Linietsky | |
Add ready signal to Node | |||
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-03 | Check invalid node name | volzhs | |
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-09 | Made print_tree_pretty() function which displays scene tree graphically | Geoffrey | |
2018-04-08 | Merge pull request #17227 from Faless/multiplayer_api | Juan Linietsky | |
[RFC] MultiplayerAPI refactor |