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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Author
2018-04-08
Merge pull request #17227 from Faless/multiplayer_api
Juan Linietsky
2018-04-08
Merge pull request #17382 from bojidar-bg/13971-path-array-unsaved
Juan Linietsky
2018-03-13
Duplicate Arrays and Dictionaries when instancing scene in editor
Bojidar Marinov
2018-03-07
Fix switching WindowDialog types leaves garbage buttons
Link
2018-03-03
Use MultiplayerAPI class for high level networking
Fabio Alessandrelli
2018-02-21
Fix typos with codespell
luz.paz
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Fixed crash on duplicate GIProbe baking
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Fix crash from move_child at saving scene
volzhs
2017-12-17
Merge pull request #14754 from willnationsdev/dictionary-copy
Rémi Verschelde
2017-12-17
Dictionary::copy -> ::duplicate
Will Nations
2017-12-16
Improve duplication and saving of instanced scenes
Matthias Hoelzl
2017-12-14
-Add lightmapper
Juan Linietsky
2017-12-01
Fixed crash on duplicate instanced nodes (#13432)
Konstantin Zaitsev
2017-11-25
Fix crash on node duplication
Pedro J. Estébanez
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-21
Node.duplicate(): instanced node's descendants' properties now update
Will Nations
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-21
Preserve duplicate signal flags
Chaosus
2017-11-19
Let SceneTreeDock duplicate nodes via Node::duplicate()
Pedro J. Estébanez
2017-11-19
Remove out-of-logic assignment of instance's original scene
Pedro J. Estébanez
2017-11-19
Fix duplication of signals
Pedro J. Estébanez
2017-11-13
fix signals disconnecting on changing target node type
Ian
2017-11-13
Duplicate signals fixes
Chaosus
2017-10-22
Bind unbound enums, rearrange some by value
Poommetee Ketson
2017-10-19
Added a node_added signal to the SceneTree
Nathan Warden
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-21
Merge pull request #11013 from MednauN/master
Rémi Verschelde
2017-09-20
Let queue_free() work on nodes which are not in the scene tree
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Fix duplication of node with script
Evgeny Zuev
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11007 from saltares/issue-9988
Rémi Verschelde
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Node: Add debug info to add_child reparenting check
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
add "propagate_call" method to Node
Karroffel
2017-08-16
Allow zero-padded serial naming
Pedro J. Estébanez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
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