Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-21 | Setting the node process priority should not trigger an error | Martin Capitanio | |
Fixes #33749 This function can be called outside the scene tree. | |||
2019-11-17 | Implement `Node::get_process_priority()` and its associated property | Hugo Locurcio | |
This closes #33660. | |||
2019-10-17 | Expose Node::update_configuration_warning() to scripts | PouleyKetchoupp | |
This method can be used to generate custom node warnings by script. Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change. | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-19 | Add new events and accompanying logic to notify when the app is paused and ↵ | fhuya | |
resumed on Android devices. | |||
2019-08-23 | Add an `editor_description` property to Node for documentation purposes | Hugo Locurcio | |
It is implemented using editor-only metadata, in a way similar to edit locking or Position2D gizmo extents. This closes #2082. | |||
2019-08-17 | Improve the scene tree signals/groups tooltip | Hugo Locurcio | |
The tooltip now displays the number of connections and groups that are assigned to the hovered node. | |||
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora | |
2019-08-08 | Merge pull request #31185 from mitchcurtis/get_path | Rémi Verschelde | |
Improve error message in Node::get_path() | |||
2019-08-08 | Merge pull request #31182 from mitchcurtis/remove_child | Rémi Verschelde | |
Improve error message in Node::remove_child() | |||
2019-08-08 | Improve error message in Node::remove_child() | Mitch Curtis | |
2019-08-07 | Improve error message in Node::get_path() | Mitch Curtis | |
2019-08-07 | Merge pull request #31122 from Muller-Castro/enhancement | Rémi Verschelde | |
Unnecessary reassignments | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-06 | Removed unnecessary reassigns | Muller-Castro | |
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members. | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-11 | Merge pull request #30498 from bojidar-bg/30495-cannot-insert-key | Rémi Verschelde | |
Fix inability to insert keys via Insert Key context menu | |||
2019-07-10 | Fix inability to insert keys via Insert Key context menu | Bojidar Marinov | |
Fixes #30495 | |||
2019-07-10 | Use reference to constant in functions | qarmin | |
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde | |
Fix some editor crashes | |||
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Node: Fix logic of has/get_node_and_resource and document it | Rémi Verschelde | |
Also document NodePath. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-05-28 | Node::duplicate: Don't set name if original node is nameless | Rémi Verschelde | |
In practice this only happens when duplicating a node which is not in the scene tree yet, as nameless nodes get assigned a generated name when added to the scene tree. Fixes #27319. | |||
2019-05-24 | Fixed scene tree update after changing node name in tool script | PouleyKetchoupp | |
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde | |
Add settings for single-quotes on completion | |||
2019-04-22 | Merge pull request #28140 from Daw11/orphan-nodes | Rémi Verschelde | |
Add a monitor for the orphan nodes | |||
2019-04-20 | Object::script may not be a valid Ref<Script> | Hein-Pieter van Braam-Stewart | |
It appears that Object::script may be a valid ScriptInstance but not be castable to Ref<Script>. There were only 5 places in the code that made this assumption. This commit fixes that. | |||
2019-04-17 | Add a monitor for the orphan nodes | Daw11 | |
- Allow the user to keep track of the nodes that might leak - Possible fix for #27103 | |||
2019-04-11 | No more metadata and dependency indices kept in resources saved. | Juan Linietsky | |
-Node folding is now saved externally together with the properties -External resources remember their ID when scenes are saved. | |||
2019-04-05 | Merge pull request #26803 from ptrojahn/emptynode | Rémi Verschelde | |
Make get_node return NULL for empty NodePaths | |||
2019-04-04 | Clean up notifications and merge Node and MainLoop ones for clarity, closes ↵ | Juan Linietsky | |
#27614 | |||
2019-03-08 | Make get_node return NULL for empty NodePaths | Paul Trojahn | |
Fixes #25292 | |||
2019-01-30 | Add check in folding to see if the nodepath exists to avoid message spam. | K. S. Ernest (iFire) Lee | |
2019-01-11 | Redo serial name fixup from 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66 | Rémi Verschelde | |
reduz wanted the original PR reverted due to issues, so this follow-up had to be too (done in 8cb54182ad2698a962def84f79cc8206ac9f13b2). But he ended up adapting part of the original PR in 27d77723811c2652c6118eca03a38c4ae1441895 without including this fix. | |||
2019-01-10 | Rewrote rename logic to be less buggy and more efficient, fixes #23803 and ↵ | Juan Linietsky | |
probably many recent bugs using GraphEdit | |||
2019-01-10 | Revert "Node: make _generate_serial_child_name manipulate numbers as String" | Rémi Verschelde | |
This reverts commits 1025e3ecea67b90232cfdc9590a7ee8887efdcc8 and 799ed2b98984414fd3b7b667c5e3e5d2e6d35a66. | |||
2019-01-08 | Fix strip out spaces while generating serial number for node name | volzhs | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-18 | Add settings for single-quotes on completion | Mateus Felipe C. C. Pinto | |
2018-11-21 | Node: make _generate_serial_child_name manipulate numbers as String | lupoDharkael | |
The conversion from an String to int can overflow int and int64 so it is safer to manipulate strings when we try to find the next available name for a Node. | |||
2018-11-18 | Massive speed up on deleting nodes, fixes #18673 | Juan Linietsky | |
Also makes the editor exit faster | |||
2018-11-14 | Merge pull request #23564 from endragor/fix-remove-child-ordering | Juan Linietsky | |
Notify node's moved children after sibling removed | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-07 | Notify node's moved children after sibling removed | Ruslan Mustakov | |
Fixes #16213. | |||
2018-10-29 | Moved folding outside the resource files, now saved outside the project. | Juan Linietsky | |
2018-10-11 | Fixed error when duplicating a scene which has connection | DualMatrix | |
Fixed error when duplicating a scene which has connection |