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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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node.cpp
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Author
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-09-04
Remove extra get_script_instance check
Hennadii Chernyshchyk
2021-08-30
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
Fabio Alessandrelli
2021-08-28
Add support for internal nodes
kobewi
2021-08-26
Merge pull request #52132 from nekomatata/fix-physics-process-delta
Camille Mohr-Daurat
2021-08-26
Fix delta passed in _physics_process
PouleyKetchoupp
2021-08-26
Fix misspelled "overriden"
Haoyu Qiu
2021-08-24
Merge pull request #52000 from lyuma/set_editable_instance
Juan Linietsky
2021-08-23
Make Node editable_instance methods available to GDScript
Lyuma
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-22
Revert "Add Node processing and physics processing cumulative (as opposed to ...
Juan Linietsky
2021-08-17
Add Node processing and physics processing cumulative (as opposed to delta) t...
Mohammad Khashashneh
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
[Net] Basic extensible MultiplayerAPI spawn/despawn.
Fabio Alessandrelli
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-15
Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes
Rémi Verschelde
2021-07-15
Added Node name to print() when printing Nodes.
Eric M
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-06
Format node configuration warnings as a bullet point list
Hugo Locurcio
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-29
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rémi Verschelde
2021-06-21
Rename `is_a_parent_of()` to `is_ancestor_of()`
Lightning_A
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-20
Merge pull request #41794 from KoBeWi/shiny_new_tweens
Rémi Verschelde
2021-06-19
Complete rewrite of Tweens
Tomasz Chabora
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-15
Merge pull request #48998 from kleonc/Node-add_child-fix
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Node::add_child Check for cyclic dependency
kleonc
2021-05-03
[Net] Fix rpc/rpc_id error message.
Fabio Alessandrelli
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-11
Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0
Rémi Verschelde
2021-03-11
Support for duplication of nested instanced scenes
hilfazer
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-28
SceneTreeDock: Changed "Save Branch as Scene" to make use of Node::duplicate_...
Oliver Dick
2021-02-26
Prevent crash when clicking Mesh in MeshInstance when is scene root
hilfazer
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
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