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path: root/scene/main/node.cpp
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2017-01-12Must now register with set_transform_notify() to get ↵Juan Linietsky
NOTIFICATION_TRANSFORM_CHANGED
2017-01-12Project setting to control node name casingRay Koopa
(cherry picked from commit 87fd54b2f18928213021fef7f330d0c314cf7ac7)
2017-01-12Renamed most signals so they refer to:Juan Linietsky
-An action being requested to the user in present tense: (ie, draw, gui_input, etc) -A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-10- _ready() callback only happens once now, if you want to receive it again, ↵Juan Linietsky
use request_ready() - C++ Nodes mostly do an internal process callback, so it does not conflict with users willing to use their own process callbacks - callbacks such as _input, _process, _fixed_process _unhandled_input, _unhandled_key_input do not requiere calling a function to enable them. They are enabled automatically if found on the script.
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde
This reverts commit b6eab006dbd21d25a664486809109fffa9533124. This commit broke compatibility in an undesired way, as outlined in https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-17Do not emit NOTIFICATION_READY more than once (breaking change)Bojidar Marinov
Currently, there is no notification with the old behaviour, so probably breaks all cpp code relying on that notification as well.
2016-11-17Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov
Fixes #6005
2016-11-03Keep groups when replacing nodesIgnacio Etcheverry
2016-10-10Revise serial naming behaviorPedro J. Estébanez
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
Make 'name_num_separator' a project setting Make all node operations separator-aware
2016-10-03Begining of GLES3 renderer:Juan Linietsky
-Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky
documentation more clearly and also make it easier to bind to C#
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-06-28Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky
2016-06-21Make return type explicit.Saracen
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-13Better error text when trying to add/remove/move child nodes in a busy ↵Juan Linietsky
parent, closes #4838
2016-06-09Preserve signal connections when replacing the target nodeIgnacio Etcheverry
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-13Node duplication positions under duplicated node, issue 964Paulb23
2016-05-11-begun implementing drag & drop editor wideJuan Linietsky
-filesystem dock dnd support -property list dnd support -scene tree dnd support
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-22-make sure instance placeholder works with duplicate(), fixes #3378Juan Linietsky
2016-01-20duplicate groups and signalshondres
2016-01-03forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-08better unique name resolution, as suggested i #3017Juan Linietsky
2015-12-08added option to add_child, to use the same deduplication convention as in ↵Juan Linietsky
the editor, closes #3017
2015-11-14windows crash and bind placeholder methodAriel Manzur
2015-10-17Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky
fix miss bind for Node::find_node
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-09-30fix miss bind for Node::find_nodevolzhs