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path: root/scene/main/node.cpp
AgeCommit message (Expand)Author
2017-06-26Queue RPC packet before calling method locally to ensure correct RPC packet o...Fabian Mathews
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-06Fix bug in pause mode propagationFabio Alessandrelli
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07Reset display folded for an instanced scene if editable children is toggled offPedro J. Estébanez
2017-03-30Add missing binding for DUPLICATE_USE_INSTANCINGPedro J. Estébanez
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
2017-03-18Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez
2017-03-12fix remove_and_skip()AlexHolly
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-20Add more options to Node.duplicate()Pedro J. Estébanez
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13Node name casing: fix mistake from previous commitRémi Verschelde
2017-01-13Reenable node name case setting + code cleanupsRémi Verschelde
2017-01-12Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...Juan Linietsky
2017-01-12Project setting to control node name casingRay Koopa
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-03Begin modifying properties to make them more friendly to script and doc.Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-30Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"Rémi Verschelde
2016-11-17Do not emit NOTIFICATION_READY more than once (breaking change)Bojidar Marinov
2016-11-17Guard agains duplicate calling of _ready when instanced in _enter_treeBojidar Marinov
2016-11-03Keep groups when replacing nodesIgnacio Etcheverry
2016-10-10Revise serial naming behaviorPedro J. Estébanez
2016-10-08Refactor node naming APIs used by editorPedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky
2016-06-28Change method of storing folding, solves problems with inheritance, closes #3395Juan Linietsky
2016-06-21Make return type explicit.Saracen
2016-06-20property remove parent owned nodes when using replace, fixes #4128Juan Linietsky
2016-06-13Better error text when trying to add/remove/move child nodes in a busy parent...Juan Linietsky
2016-06-09Preserve signal connections when replacing the target nodeIgnacio Etcheverry
2016-06-07-Heavily improved editor startup and exit performanceJuan Linietsky
2016-06-04Created a NodeDock with signals and groupsJuan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky