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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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node.cpp
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Author
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-21
Merge pull request #11013 from MednauN/master
Rémi Verschelde
2017-09-20
Let queue_free() work on nodes which are not in the scene tree
Rémi Verschelde
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-20
Fix duplication of node with script
Evgeny Zuev
2017-09-12
Merge pull request #10908 from hpvb/fix-unused-variables
Rémi Verschelde
2017-09-12
Merge pull request #11007 from saltares/issue-9988
Rémi Verschelde
2017-09-11
Fix duplication of nodes resulting in shared metadata
Bojidar Marinov
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-05
Renames _add_child_below_node() to add_child_below_node(). Closes #9988.
David Saltares
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Node: Add debug info to add_child reparenting check
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
add "propagate_call" method to Node
Karroffel
2017-08-16
Allow zero-padded serial naming
Pedro J. Estébanez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-07
Merge pull request #9394 from supagu/sync-rpc-fix
Rémi Verschelde
2017-07-25
Fix Node::move_child() crash if moving to the end plus one
Pedro J. Estébanez
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
Add object type hint for docs
Poommetee Ketson
2017-07-03
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-06-26
Queue RPC packet before calling method locally to ensure correct RPC packet o...
Fabian Mathews
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-06
Fix bug in pause mode propagation
Fabio Alessandrelli
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Reset display folded for an instanced scene if editable children is toggled off
Pedro J. Estébanez
2017-03-30
Add missing binding for DUPLICATE_USE_INSTANCING
Pedro J. Estébanez
2017-03-18
Merge pull request #8037 from RandomShaper/remove-warning
Rémi Verschelde
2017-03-18
Merge pull request #8014 from AlexHolly/fix-remove-and-skip
Rémi Verschelde
2017-03-15
Remove warning on owner re-assignment
Pedro J. Estébanez
2017-03-12
fix remove_and_skip()
AlexHolly
2017-03-11
Fix connection errors when replacing node
Ignacio Etcheverry
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-20
Add more options to Node.duplicate()
Pedro J. Estébanez
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
no more errors related to missing GlobalConfig::Get (or so I hope)
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
Node name casing: fix mistake from previous commit
Rémi Verschelde
2017-01-13
Reenable node name case setting + code cleanups
Rémi Verschelde
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
Project setting to control node name casing
Ray Koopa
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
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